A downloadable tool for Windows, macOS, and Linux

 

An SDF Add-On for Blender. Rogue SDF AI is an Add-On initially made to improve SDF Prototyer Add-On but as I worked on it, I created its own SDF Renderer and features, but I have decided to keep both SDF Prototyper Features and add my own new features and new SDF Render Shaders on top of it. I don't know where to begin TBH I added a lot of features to this Add-On, in short this Add-On is in two sections: The 3D Geometry with SDF behaviour, drastically improved. The SDF Shader View, with pure SDF Modeling and tools still (WIP) that I keep add and improve it. Please try it and let me know about the bugs and help me to improve it. Let me explains some of its new features, improvements: The 3D Geometry Section: 1-Scale: I added unform Scale to control the scale of all of the shapes inside the Domain. 2-Automatic Preview: I added a Dynamic Resoltuion that when you move the SDF Shapes they go to lower resoltuion to work faster and when stopped they go back to higher resolution, you can control the delay and sensivity. 3-Manual Preview: You can manually control these resolutions yourself. 4-Decimation: I made a complex Decimation Node from YouTube Tutorials and linked it to the main file, you can control the resolution of the models while modeling to control the resilution better. 5-Toggle Overlays: you can toggle it on and off to see the 3D Models more clearly. 6-The SDF List: I added Mute Shapes, Hide Emptries, Highlight for the SDF Shapes, Color indicator for select shape (Red) in the SDF List, I fixed and improved the Dupliacte, move the shape up and down, delete, clear all and I aslo added Repeat to cerate a repeat for the shapes. 7-Enable SDF Shader View: it will take to the SDF Section I will talk about it below soon. 8-The SDF Shapes Settings for 3D Geometries: Most of this section is from the Legacy section of the Add-On I sort them out better and added some new features like Flip Shape along X,Y,Z you can flip your shapes with it. 9-Symmetry Section: it's for SDF Section I will talk about it Below soon. 10-Convert to Mesh: you can Convert your mesh, what you see is what you get. 11-Bake to High Quality Mesh: I will talk about it soon since it's for SDF Section Below. 12-Bake Active Symetry: it's related to SDF Section, I will talk about it below. 13-Brush-Cube Clipping: This Brush let you clipp the shapes or let's say crop them, it can be used as a way of modeling or just similar to Zbrush you temporary hide the rest work on that section then delete the brush to see the rest of the model, it helps for faster modeling. 14-Show Render Options: This is a very helpful part of the features I added for the 3D Geometry to be able to see a high res version of your model in render mode fast, you can select to render from either Camera or Viewport, I recommend the Viewport, you can select it to be Eevee or Cycle, it can be render from the Default shading, Material shading or the Rendered Shading, you can set the resolution up to 5, scale of the image samples for the renderer and you can disable the overlays to see with our without wireframes and such and finally you can render from the viewport or findal render for camera. 15-Renameing Option: I also forgot to mention I added a renaming option to avoid problems and better cleaning, I want to add a auto renaming system soon.

The SDF Section: You have to first click the SDF Shader View button, you will be sent to a SDF Preview Render. 1-Max Samples: Fromt the top this is for the curve mostly, it will help you to have more detailed Curves. 2-Highlight Shape: It will show you the shape in the viewport you selected to help you find it, I will add the subtract version of it too. 3-Preview Light: It will help you to change the lighting for the SDF Shader View, I will improve it more to have more highlight, contrast, and better navigation. 4-Sahpe Settings: 1-it has a renaming option, 2-Shader Operations: I added a Global Tint to change the color of the whole objects, 3-Operations: I added Union with Blend, Substraction and Intersect so far all of them blend colors hard of soft (I will talk about it more below) Shape Fesatures will be added soon but for now we only can Blend, 4-Color: we can change the color of the shapes, 5-Color Blend: we have hard or soft color that we can blend between the objects, 6-Symmetry: Mirror X,Y,Z and Radial Symmetry, I added these cool features for better modeling. 5-Finlize Mesh: 1-We already talked about the Convert to Mesh, 2-Bake to High Qualty Mesh: this section let you export your SDF Shapes to Geometry, it has quite cool features in it, the resolution section should be less than 512 and the scale should be 2, you need to locate and name your Volume Mesh to be saved and it will atumatically bring it to the Add-On and give your the Geometry and the rest are optimization and improvement that you can try yourself to get a good shape. 6-Bake Active Symmetry: this button will bake the mirrored or radial symmetry object to actual SDF Shapes to be able to export them. 7-I added a brand-new Curve for the SDF Shapes, remade the Cone, and the rest of the shapes will be improved they will have more features and maybe add more shapes even.

That's it for overviewing the buttons for everything I added so far! there are a lot to be added, and I will keep updating it, please let me know about your thoughts and try it, I will fix the Mac problem, I will add tooltips, and support for Vulkan... Be sure to check out my other Add-Ons as well and join my Discord for support and follow me on X. Here some Screenshot from the Add-On to the right.

Published 14 hours ago
StatusIn development
CategoryTool
PlatformsWindows, macOS, Linux
AuthorMakan
Tagsadd-on, Blender, Modeling, sdf

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Rogue_SDF_AI.zip 1.4 MB
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Rouge SDF AI
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